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In real life applications, keys are produced at very different and non uniform access rates. This impacts the efficiency and effectiveness of the application. In this talk, MachineZone will describe a technique they developed to distribute keys evenly in a cluster of machines, so that each machine handles a fair amount of traffic and computation. We’ll look at a variety of use cases including scaling down a cluster to save resources and cost.
Key points covered:
|When:||July 14, 2020 | 9:00 AM PST|
|Featured Speakers:||Benjamin Sargeant, Staff Software Engineer at Machine Zone|
Benjamin Sergeant is a Staff Software Engineer at Machine Zone, a global leader in mobile gaming delivering some of the world’s most successful mobile games including Final Fantasy XV: A New Empire and Game of War. Machine Zone was acquired by AppLovin in May 2020. Benjamin is responsible for crash handling, networking, real-time systems and asset delivery with C++, Python and Redis. Prior to this role he worked on computer graphics at Dreamworks, Heartflow and Adobe.